Austin Game Developers September 15-17, 2008 Austin Convention Center Austin TX

Austin GDC Game Writing
Susan O’Connor
Writing Track Chair
"The Future of Storytelling in Games"

Breakthroughs in technology have changed the way that stories are told in games. Stay ahead of the herd and toughen your writing chops with advice from leaders at Carbine Studios, Ground Zero Productions, Red Storm Entertainment and Ubisoft.

Special Session, click here to find out more.
To view all Writing sessions, click here.
Learn more about Susan O'Connor and the rest of the Advisory Board.
                                   To view the call for submission guidelines click here.
Top Tracks: Featured Writing Sessions

Galatea 3.0: Designing and Writing Great Game CharactersAustin GDC Game Writing
Speaker: Tom Abernathy, Writer, Microsoft Game Studios
Session Description:
As the possibilities for gaming expand with advances in technology, game writers and designers seek to elevate future game narrative in sophistication, richness, and emotional impact.Read More

We Tell Stories - A New Form of Storytelling

Speaker: Adrian Hon, Six to Start
Session Description:
In We Tell Stories, we worked with six bestselling novelists from Penguin to create original stories tailored for an interactive audience.Read More

Austin GDC Game WritingMore Interactivity: A Storytelling Workshop

Speaker: Jess Lebow, Lead Quest Designer, Carbine Studios
Session Description:
A hands-on presentation that takes a look at key moments in videogames from the past and workshops them into interactive stories that would fit in with the games of today – and perhaps point to the games of the future.Read More

Special Ops: The Writer of the Future
Speaker: Flint Dille (Writer/Game Designer, Ground Zero Productions)
Session Description:
SPEC OPS – THE WRITER YOU WILL NEED TO BE: The future writer will need to be fast and versatile to survive in a constantly changing and adapting mediasphere. Read More

What's Lara's Story? Advanced Storytelling Techniques in Tomb Raider: Underworld
Speaker: Eric Lindstrom (Creative Director, Crystal Dynamics)
Session Description:
The recent adventures of Lara Croft have presented uniquely difficult storytelling challenges. Read More

Pushing Envelopes Without Burning Bridges: Interactive Writing Soft SkillsAustin GDC Game Writing
Speaker: Daniel Greenberg (Freelance)
Session Description:
Publishers and developer studios are more aware than ever of the need to engage a writer from the very start of a project. Read More

To view all Writing sessions, click here.



Special Session - Writing Competition:

Austin GDC Game WritingAssembly Required: A Team Game Writing - Challenge

Bring your thinking caps
for this one-hour, hands-on session that will put you in a competition to see who can deliver drama, subtext, consistent voice and a seamless player experience.
Learn more about this session here.



 
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