| Gordon Walton Online Track Chair |
| Corey Bridges Online Track Chair |
The Online Track is "breaking down barriers!"
Build the next great game. We all want to do it. Players are demanding a more customizable, robust game experience and we have the big guns to give 'em what they want. How do we do it? By Breaking Down Barriers!
For three days this summer, great minds from Bioware, Cartoon Network, Disney, EA, NCSoft, Sony Online Entertainment and more, will come together to share their advice and experience. Are you game?
The Online track consists of four sub-tracks covering: Business & Marketing, Design, Social Networking & Community, and Technology & Services. If you can take the challenge, game on.
Learn more about Walton and Bridges and the rest of the Advisory Board.
To view the call for submission guidelines click here.
Corey Bridges' Top Five Session Picks
Austin GDC Online Track Chair Corey Bridges, Co-founder, Executive Producer and Marketing Director at Multiverse, shares his top five session picks for this September.
- 10 Key Ingredients for a Successful Social Game
- Endgame: How to Build High-End Gameplay for Your Most Devoted Players
- Designing for Player Sociability
- Evolving Business for MMOs
- Reaching Beyond WOW: Facebook and the Keys to Social Play
Top Tracks: Featured Online Sessions
Business & Marketing 
Pirates of the Burning Sea: A Post-Partum
Speaker: Joe Ludwig, Director of Development, Flying Lab Software
Session Description:
Well, it took five years, but Flying Lab Software has finally launched its Age of Sail MMO! Read More
My Game, My Rules: the Power and Pitfalls of End User License Agreements in Games
Speaker: Sean Kane (Attorney, Drakeford & Kane LLC)
Session Description:
As more Virtual Worlds and Online Games are developed, the EULA is an increasingly important game element. Read More
To view all Online - Business & Marketing sessions, click here.
Design

Endgame: How to Build High-End Gameplay for Your Most Devoted Players
Speaker: Damion Schubert, Lead Combat Designer, Bioware Austin
Session Description:
One of the most crucial aspects of massively multiplayer is also one of the maligned – what gameplay is available for your most devoted players once they finish your primary gameplay arc. Read More
Living with a Legacy
Speaker: Keith Turkowski (Game Designer, Sony Online Entertainment)
Session Description:
The presentation covers general issues and specific examples of dealing with legacy game systems and mechanics in continually expanding MMOG projects. Read More
To view all Online - Design sessions, click here.
Social Networking & Community

10 Key Ingredients for a Successful Social Game
Speaker: Kristian Segerstrale, Chief Executive Officer, Playfish
Session Description:
This presentation uses data and design examples from the Facebook hit, 'Who Has The Biggest Brain?', to go over 10 key learnings from developing a top-10 game for social networks. Read More
Online Games Under Construction: Run Your Beta Right
Speaker: Jonathan Hanna (Game Producer, Kaneva)
Session Description:
Online game betas are about more than just testing your product and are often a missed opportunity for developers. Read More
To view all Online - Social Networking & Community sessions, click here.
Technology & Services

Efficient Robust Networking
Speaker: Ben Garney, Lead Programmer, GarageGames.Com, Inc.
Session Description:
Good networked games are hard to develop, be they FPS, RTS, or MMO. Bandwidth costs money, and networks are never entirely reliable, introducing delays and losing packets. Read More
Mythbusting the Internet
Speaker: Derek Wise (CTO, GNi)
Session Description:
This presentation examines how physics inevitably impacts what is and is not possible with online game infrastructure and deployment. Read More
To view all Online - Technology & Services sessions, click here.
Online Track: Sub-track Overview
Business & Marketing
Online gaming can be a global business opportunity for just about any product…if you have the right information at the right time. Get advice from leaders at BioWare, EA, SOE, and..Read More.
Design
Player preferences are changing. They want less grind, more rewards, lots of ways to express themselves, and faster advancement curves. Learn how designers at...Read More
Social Networking & Community
The breakout of online video games into mainstream culture is reshaping our audience. Evolve with new techniques and advice from professionals from Kaneva, MindCandy.com...Read More
Technology & Services
While the game itself is certainly critical to success, it cannot succeed if it doesn’t have excellent technology and a solid service base. This track covers key technology areas...Read More
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