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| Marc Schaefgen Audio Track Chair |
This year’s audio track is “Breaking Out of the Loop.”
Audio is "breaking out of the loop" this year with their sessions designed to elevate game audio development education, strengthen the community, and foster professional growth. Hone your skills with advanced game audio sessions with professionals from Alchemic Productions, dSonic, Slipgate Ironworks, University of Sydney, MMA /Beatnik.
Special Session, click here to find out more.
To view all Audio sessions, click here.
Learn more about Marc Schaefgen and the rest of the Advisory Board.
To view the call for submission guidelines click here.
Top Tracks: Featured Audio Sessions
Cocktail Parties, Presence and Compelling NextGen Audio
Speaker: Simon Carlile (Academic/researcher, University of Sydney)
Session Description:
In the 10 years since the IASIG 3D Audio specification was released, much relevant research has surfaced particularly in the auditory perception of complex scenes and the role of audio in virtual reality displays. Read More
New MIDI-Based Game Audio Techniques
Speaker: Chris Grigg (Head of Standards, MMA / Beatnik)
Session Description:
The MIDI Manufacturers Assoc. (MMA) presents an overview of three brand-new, non-proprietary public standards for interactive audio technology: 3D MIDI Controllers, the High Definition (HD) Protocol for MIDI, and Interactive XMF (iXMF).Read More
A Generative, Adaptive Music System for MMO games
Speaker: Kurt Larson (Audio Director, Slipgate Ironworks)
Session Description:
Linear-media music is strained well past the breaking point in Massively-Multiplayer applications. This is a presentation of one viable alternative: the Generative Adaptive Music System (GAMS) developed at Slipgate Ironworks for their upcoming MMO title. Read More
Music and Sound as Game Design Tools
Speaker(s): Simon Amarasingham (Composer / Sound Designer, dSonic, Inc.), Brian Gomez (Writer/Creative Consultant, Alchemic Productions)
Session Description:
Break out of the loop! Music and sound in games can be more than just a soundtrack -- they can be an integral part of game design, an aspect often overlooked by both game designers and audio designers alike. Read More
Why Game Composers MUST become 21st Century Artists or Face Extinction
Speaker: Austin Wintory (Composer, Wintory Global Engineering)
Session Description:
Austin Wintory, BAFTA-nominated composer for ThatGameCompany's breakout hit 'flOw,' discusses why it is imperative for game composers to regard themselves as artists in order to raise the bar for game music. Read More
To view all Audio sessions, click here.
Special Session - Iron Composer Texas, Year 1:

"Prepare for Battle!"
Three game audio guys/gals will be selected from the pool of volunteers by a Mysterious Mystical Traditional Texas Process. Those three will compete LIVE to see who will be Iron Composer Texas during a 90-minute session at Austin GDC. Three months before the event, each participant will be given a description of The Mystery Game. During those three months, they will prepare a keyboard full of sounds and music. On the day of the session, each participant will have a turn at playing his/her prepared sound set LIVE, while audience volunteers play the game.
But there is one twist: The Secret Ingredient!!!!!!!
Who will win???? Maybe there will be cake for the winner????
To participate, send an email with your full contact information, industry credits and a short bio to Evelyn Donis by May 31. In the email subject line type Iron Composer Texas. If selected, you will be contacted and provided with the necessary information to compete. Good luck!
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